Start: Squadron Objectives Squadron Objectives
Standard Objectives
Assault: To assault and assist in capture of heavily defended objectives.
Heavy Assault: Same as for Assault, above, but if they can NOT perform their primary objectives (i.e. assist in capture) then they are to DESTROY their target[s].
Close Support: Similar to Assault, but to assist strike squadrons in the DESTRUCTION of their targets, by drawing enemy fire and providing precise counterfire.
LR Support: To provide long range missile fire to other Squadrons, when they attack lightly shielded targets (or those with massed fighter defenses); OR to provide point-blank bombing support against heavily shielded targets (or those with minimal fighter defenses).
Strike: To attack and destroy all enemy craft (unless otherwise ordered).
Interdiction: To eliminate a target's capability to flee, in any manner possible, up to and including destruction of the target.(The only good rebel is a dead one!). It might also be necessary to inspect an unknown (but suspect) flight group to determine which, if any, targets should be prepped for capture/disablement (ALWAYS preferable to destruction).
Recon: To locate and inspect any craft in an area and stop (IF necessary) until reinforcements can arrive to assist in capture/destruction, OR to probe a known targets defenses (RE:Enemy!) in preparation for further action by the Wing.
Escort: To protect ALL designated Flight Groups from unfriendly fire.
Training: To provide the Emperor's Hammer Strike Force with a steady supply of replacement (+ new) pilots trained in ALL Imperial craft.
Deep Strike: To launch surprise attacks DEEP in enemy held territory, and assault locales where either (A) The Strike Fleet cannot go, (B) The Strike Fleet can go but would be in extreme risk of destruction/capture; OR (1) Assist other Imperial Forces when the fleet is otherwise engaged, (2) Once particular individuals/ship targets have been identified by Fleet Command but cannot be reached through normal means, LAUNCH AND STRIKE!, and (3) Assist Recon by providing reinforcements, if available...
Pacification: This squadron's mission is perhaps the hardest one to define, as it does not always operate within the bounds of known Imperial law. This squadron assists the ISB whenever ordered to do so by the ISB Liaison Officer. Whenever a planet has been deemed in rebellion, it is assessed for its potential worth to the empire. This is where the Pacification Squadron comes in: If the planet is NOT worthless (Naval vessels will reduce such a planet to dust with Orbital Bombardment), nor highly worthwhile (in terms of sheer population [slave world] or industry [peripheral damage by starfighters is NOT looked upon kindly] but excluding worlds with a small population but high concentrations of valuable ores, which WOULD be pacified, as planetary bombardment tends to irradiate planets....) THEN and only then will the PacSqd be brought in to launch terror strikes, reduce a population to the most barren of lives, destroy industries key to the inhabitants but worthless to the Empire, etc...If they are not successful in their mission, then more drastic measures might be taken (RE: Orbital Bombardment anyway, or use of such devices as the Orbital Nightcloak.) Their secondary objectives are to assist planetary garrisons in keeping a occupied world pacified, Army units engaged in "mop-up" operations, and if not engaged, to serve as the Emperors' Hammer Strike Fleet's reserve starfighter squadron (similar to the Deep Strike Squadron, see above).
Special Ops Objectives
Kidnapping: this mission would be similar to interdiction, but would specialize in snatching important figures deep in enemy territory.
Assassination: killing specific targets very quickly deep in enemy territory. Both Kidnapping and Assassination Squadrons would be able to perform these missions in small flight groups so large amounts of EH assets are not risked.
Psychological Warfare: creating even more fear in the hearts of Rebels. Making our enemies feel that absolutely NOWHERE is safe from the EH! This squadron will give many sleepless nights to many a Rebel!
Special Insertion/Extraction: specializing in making insertions of agents/spies deep in enemy territory and getting them and their information back to our intelligence people.
Test Squadron: Test all new craft and discover strengths and weaknesses of that craft. Design tactics for that craft to give pilots better chances of completing their missions and surviving. Captured enemy craft will also be evaluated by the squadron.
EH Flight Demonstration Squadron: the U.S. Navy has the Blue Angels, the U.S. Air Force has the ThunderBirds, Canada the SnowBirds...why not the EH? Excellent way to raise morale and even better recruitment tool.
VIP Escort: the Secret Service of the EH. Defend extremely important people and material. |
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